Spawn.sync

Executes a child synchronously (waits for the child to exit before returning).

All output from the child is stored in @standard_output and @standard_error, if those parameters are non-%NULL. Note that you must set the %G_SPAWN_STDOUT_TO_DEV_NULL and %G_SPAWN_STDERR_TO_DEV_NULL flags when passing %NULL for @standard_output and @standard_error.

If @wait_status is non-%NULL, the platform-specific status of the child is stored there; see the documentation of g_spawn_check_wait_status() for how to use and interpret this. On Unix platforms, note that it is usually not equal to the integer passed to exit() or returned from main().

Note that it is invalid to pass %G_SPAWN_DO_NOT_REAP_CHILD in @flags, and on POSIX platforms, the same restrictions as for g_child_watch_source_new() apply.

If an error occurs, no data is returned in @standard_output, @standard_error, or @wait_status.

This function calls g_spawn_async_with_pipes() internally; see that function for full details on the other parameters and details on how these functions work on Windows.

class Spawn
static
bool
sync

Parameters

workingDirectory string

child's current working directory, or %NULL to inherit parent's

argv string[]

child's argument vector, which must be non-empty and %NULL-terminated

envp string[]

child's environment, or %NULL to inherit parent's

flags GSpawnFlags

flags from #GSpawnFlags

childSetup GSpawnChildSetupFunc

function to run in the child just before exec()

userData void*

user data for @child_setup

standardOutput string

return location for child output, or %NULL

standardError string

return location for child error messages, or %NULL

waitStatus int

return location for child wait status, as returned by waitpid(), or %NULL

Return Value

Type: bool

%TRUE on success, %FALSE if an error was set

Throws

GException on failure.

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